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1. Training on multiple characters on the same account - in Player Features and Ideas Discussion [original thread]
Amaroq Dricaldari wrote: Mars Theran wrote: Also, there was some talk about a Master account, and merging all accounts into that one. Not sure when this will happen, but it will be appreciated by me anyway. Master Account? You mean that ...
- by Jade Mitch - at 2012.01.29 08:32:00
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2. Training on multiple characters on the same account - in Player Features and Ideas Discussion [original thread]
Yes, I support this. Nothing says there has to be a restriction on the number of characters training per account, and nothing says we should have to pay extra to train them simultaneously. These are purely arbitrary rules that CCP decided to imple...
- by Jade Mitch - at 2012.01.29 03:10:00
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3. Rectilinear Navigation - in Player Features and Ideas Discussion [original thread]
Would also be helpful with drones, make them orbit a strategic point in space.
- by Jade Mitch - at 2012.01.28 19:58:00
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4. Rectilinear Navigation - in Assembly Hall [original thread]
It could also work with drones. Order them to orbit a point in space.
- by Jade Mitch - at 2012.01.28 17:15:00
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5. Another Local replacement Idea - in Player Features and Ideas Discussion [original thread]
I approve.
- by Jade Mitch - at 2012.01.28 13:53:00
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6. Faction Rat Icons - in Player Features and Ideas Discussion [original thread]
It's good idea.
- by Jade Mitch - at 2012.01.28 13:47:00
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7. Idea: Preloading elements - in Player Features and Ideas Discussion [original thread]
Excellent!
- by Jade Mitch - at 2012.01.28 13:45:00
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8. Idea to make mining exciting and interactive. - in Player Features and Ideas Discussion [original thread]
Great idea! +1 Question: Would mining lasers still shoot the asteroid at random, as usual, and just assume you're always hitting the hotspot, or would they spin the asteroid around so that the hot spot directly faces your ship? If the asteroid sp...
- by Jade Mitch - at 2012.01.28 13:33:00
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9. Rectilinear Navigation - in Assembly Hall [original thread]
There are times when you need your ship to move in a specific direction but there is nothing to approach and you don't want to re-adjust your camera and click the background. So here is a nifty feature that I've often dreamed about having in Eve. ...
- by Jade Mitch - at 2012.01.28 12:54:00
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10. Rectilinear Navigation - in Player Features and Ideas Discussion [original thread]
Here is a nifty feature that I've often dreamed about having in Eve. You may have used a similar mechanism in other RPG space games. Instructions : 1. Open your Tactical Overview. A yellow azimuth appears, extending from the center of your ship ...
- by Jade Mitch - at 2012.01.28 12:24:00
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11. How to make mining more fun - in Player Features and Ideas Discussion [original thread]
alienmind wrote: How is this supposed to buy fun from mining that we don't have right now? The point is to expedite mining, not to make it more fun.
- by Jade Mitch - at 2012.01.27 00:38:00
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12. How to make mining more fun - in Assembly Hall [original thread]
Henry Haphorn wrote: Eve Economy will crash on almost all levels. Markets don't crash due to increased production, they crash due to the lack of production.
- by Jade Mitch - at 2012.01.26 04:28:00
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13. How to make mining more fun - in Player Features and Ideas Discussion [original thread]
Amaroq Dricaldari wrote: - Reduce Cap Usage by Y % - Reduce Ore Yield by Z % - Add 'Mixed' Asteroids. - Add 'sweetspots' that are denser. You would need to aim the mining laser to get a better yield. - Add 'dryspots' to compensate for the ad...
- by Jade Mitch - at 2012.01.26 03:56:00
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14. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
Get rid of all the separate windows for station hangers, corp hangers, and ship bays and employ the Assets window for all asset management.
- by Jade Mitch - at 2012.01.26 03:32:00
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15. [Proposal] Unlearning skills. SP refunding... - in Assembly Hall [original thread]
Smiling Menace wrote: No skill is useless in EVE (except Defender missiles! I WANT MY SP BACK!!!! ) so I have no idea why anyone would choose to waste time forgetting skills they've already learned. The point is to save you SP, which is what...
- by Jade Mitch - at 2012.01.24 04:14:00
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16. [PETITION] DONT ALLOW FOR ANY SP RESPEC MECHANISM!!!111oneone - in Assembly Hall [original thread]
My skill points represent all the time and money I've poured into Eve since day one, many years ago. Eve is all about the *natural consequences* of your choices, not about arbitrary limitations. If I make some bad skill choices with a char, the on...
- by Jade Mitch - at 2012.01.24 03:43:00
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17. How to make mining more fun - in Assembly Hall [original thread]
This would make me mine less. I don't want to waste all my time mining. If other players want to keep mining, fine with me. And if that drives mineral prices down, great! I will transition over to manufacturing and take advantage of it. But so w...
- by Jade Mitch - at 2012.01.23 15:58:00
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18. How to make mining more fun - in Player Features and Ideas Discussion [original thread]
Syndic Thrass wrote: Have you taken any kind of History class ever? Does the phrase "just print more money" ring any bells or set off any sirens? Lets see if you can draw any connections Economies don't run on bank credit, they run on en...
- by Jade Mitch - at 2012.01.23 15:41:00
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19. How to make mining more fun - in Assembly Hall [original thread]
Drake Draconis wrote: Blatant Forum Alt wrote: What the I don't even... grow a pair. As much as I agree...grow a brain and say something creative as opposed to the usual "grow a pair" that you say in each-and-every-freaking-post. I have...
- by Jade Mitch - at 2012.01.23 07:34:00
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20. How to make mining more fun - in Assembly Hall [original thread]
Scatim Helicon wrote: Mining is repetitive and boring (this also has a lot to do with why its so heavily botted) The way to fix mining is to change it so it isn't repetitive and boring, not by crashing the mineral market even more than it is ...
- by Jade Mitch - at 2012.01.23 07:25:00
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